Ultra Rare
Ranged attacks made by the wearer deal +2 damage as Fire
If the wearer is a monk, their melee attacks also deal +2 damage as Fire
This item allows one Rare runestone to be affixed to a single weapon, thus allowing that runestone’s power to take effect when that specific weapon is wielded.
Evocation of this stone’s energy allows a character to undo (negate) the action that would have resulted in their own death, no matter what the cause.
This holy item allows all players of dead characters in the party to speak for one room. These “ghost” players may not physically interact with the party or anything in the room, but can verbally assist in strategy and puzzle solving. Be warned, however, use of this item comes with a price. Each time the scepter is activated, it will deal 5 damage to the cleric for breaching the veil between the living and dead.
Allows the caster to fly any distance. No check for success is required. The caster is restricted to carrying only the equipment on their person. This spell surrounds the character with a magical field that negates any external influences. (e.g., wind)
The user gains +1 to max HP for every uniquely named (numbered) Tooth of Cavadar token they have equipped. This item also imbues the user with Psychic Power.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
In addition to the physical damage shown on the damage wheel, each successful hit with this weapon penalizes the victim’s AC by -2, up to a maximum -6 AC penalty. It does not matter how many party members are using one of these cestuses or how many successful hits are scored,
Any melee, missile, or spell damage inflicted upon the wearer is reduced by 2 points per attack/effect









