Ranged attacks made by the wearer deal +2 damage as Fire
If the wearer is a monk, their melee attacks also deal +2 damage as Fire
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Ranged attacks made by the wearer deal +2 damage as Fire
If the wearer is a monk, their melee attacks also deal +2 damage as Fire
Adds +3 to AC and grants immunity to the magic missile spell/effect
This item allows one Rare runestone to be affixed to a single weapon, thus allowing that runestone’s power to take effect when that specific weapon is wielded.
This holy item allows all players of dead characters in the party to speak for one room. These “ghost” players may not physically interact with the party or anything in the room, but can verbally assist in strategy and puzzle solving. Be warned, however, use of this item comes with a price. Each time the scepter is activated, it will deal 5 damage to the cleric for breaching the veil between the living and dead.
Allows the caster to fly any distance. No check for success is required. The caster is restricted to carrying only the equipment on their person. This spell surrounds the character with a magical field that negates any external influences. (e.g., wind)
The user gains +1 to max HP for every uniquely named (numbered) Tooth of Cavadar token they have equipped. This item also imbues the user with Psychic Power.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
In addition to the physical damage shown on the damage wheel, each successful hit with this weapon penalizes the victim’s AC by -2, up to a maximum -6 AC penalty. It does not matter how many party members are using one of these cestuses or how many successful hits are scored,
Any melee, missile, or spell damage inflicted upon the wearer is reduced by 2 points per attack/effect
As an Instant Action (contrary to what the token states, this does not use up either the wearer’s Free or Standard Action for the round), the wearer may sacrifice a 1st-level Spell to polymorph into one of four types of Elemental. While polymorphed into an elemental, the wearer gains the following abilities, based on the type of Elemental chosen:
+2 to all saving throws
The wearer may equip a shield while wielding a 2-handed Melee weapon. These bracers do not grant the ability to equip a shield while wielding any kind of Ranged weapon.