Adds +6 to Strength (thus adding +3 To Hit in melee and +3 Damage with melee and thrown weapons), -4 to Dexterity (thus suffering -2 To Hit with ranged attacks, -2 to AC, and -2 to Reflex saving throws), and -4 to Constitution (thus suffering -2 to Fortitude saving throws and -2 to max HP per character level)
Ultra Rare
Healing Spells and scrolls cast by the wearer heal +2 HP. In addition, any healing Spell or scroll cast by the wearer may be divided between two targets. The wearer may allocate the division in any way they see fit. E.g., if a cleric wearing this kilt cast cure light wounds (and passed the skill check), the total healing would be 10. The cleric has the option to heal a single character 10 HP or characters A and B 5 HP each or heal A 3 and B 7 or A 1 and B 9 or any non-fractional way the caster sees fit.
Adds +6 to Dexterity (thus +3 To Hit with ranged attacks, +3 to AC, and +3 to Reflex saving throws), -2 to Strength (thus suffering a -1 To Hit in melee and -1 Damage with melee and thrown weapons), and -2 to Constitution (thus suffering -1 to Fortitude saving throws and -1 to max HP per character level)
Adds +6 to Constitution (thus adding +3 to Fortitude saving throws and +3 to max HP per character level) and suffer -4 to Dexterity (thus suffering -2 To Hit with ranged attacks, -2 to AC, and -2 to Reflex saving throws)
Adds +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws)
A rogue wearing these lenses may sneak attack while wielding a bow or crossbow, but not any other Ranged weapon. An assassin (rogue sub-class) wearing these lenses may perform an assassination while wielding a bow or crossbow, but not any other Ranged weapon.
Wearing these finely wrought goggles allows the character to see through or past the effects of invisibility, displacement magic, and mirror image effects.
Healing Spells and scrolls (not spells “cast as a scroll” nor miscellaneous magic items) cast by the wearer heal +2 HP. In addition, any healing Spell or scroll cast by the wearer may be divided between two targets. The wearer may allocate the division in any way they see fit, as long as only whole numbers are used. E.g., if a cleric wearing these lenses cast cure light wounds (and passed the skill check),
Melee attacks made by the wearer deal +2 Damage.
These lenses do not enable their wearer to critically hit/sneak attack monsters that otherwise cannot be critically hit/sneak attacked.









