This headpiece allows the wearer to transform a damage-inflicting spell to a different elemental energy (e.g., changing a Fire attack to a Cold attack). Only spells that are memorized by the character (i.e., on the character card) are eligible. The only eligible energies are Cold, Fire, and Shock. This means a Cold spell could be transformed into Fire or Shock, Fire could be transformed into Cold or Shock, or Shock could be transformed into Cold or Fire.
Ultra Rare
Once per game, wearer may use one Special Power or Spell on their character card without marking its use off of the character card. It does not matter whether or not the box has already been checked. This item does not affect abilities which do not have a checkbox on the character card.
Crown of Expertise does not in any way alter the Action (Standard, Free, etc.) required for a spell to be cast or a power to be used.
Adds +1 To Hit and +1 Damage to melee attacks made by the wearer. It has no effect on ranged attacks or spells.
Attacks made on the wearer deal -5 damage, but the wearer suffers -1 to all saving throws.
Wearer is imbued with Psychic Power. Furthermore, once per game the wearer may manifest a second Psychic Power. However, the second Psychic Power may not be the same as the first one manifested. I.e., it does not allow the wearer to manifest the same power twice.
Psychic Power
Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure.
Adds +9 to AC and +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons).
Adds +2 to all saving throws
Once per room, the wearer may use a melee weapon (using melee stats) to attack monsters that may only be hit by ranged attacks.
Adds +4 to Strength (thus adding +2 To Hit in melee and +2 Damage with melee and thrown weapons).
Adds +2 to AC and +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in Melee and either +1/+2 Damage with Melee and thrown weapons)









