Once per game, the wearer is able to immediately retry a failed skill test.
6 of 10 “Saint Signet” tokens
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Once per game, the wearer is able to immediately retry a failed skill test.
6 of 10 “Saint Signet” tokens
All healing spells cast on the wearer heal +2 HP. This includes self-, single-, or multi-target healing spells, but not healing magic from scrolls, items, or spells “cast as a scroll”.
7 of 10 “Saint Signet” tokens
Ranged damage inflicted on the wearer is reduced by 2 point per attack/effect
8 of 10 “Saint Signet” tokens
Adds +4 to Reflex saving throws
9 of 10 “Saint Signet” tokens
Adds +4 to Will saving throws
10 of 10 “Saint Signet” tokens
Adds +1 to Focus
Once per game, the wearer may heal themselves or an ally 5 HP. The healing provided by this amulet is not subject to modification and does not benefit from Focus or any other healing bonuses.
4 of 20 “Stalker” tokens
Adds +1 to AC and +1 to all saving throws
This item equips in the Torso (armor) slot.
5 of 20 “Stalker” tokens
Darkrift damage inflicted on the wearer is reduced by 3 points per attack/effect
6 of 20 “Stalker” tokens
Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level.)
7 of 20 “Stalker” tokens