Rare
Adds +2 to AC and the first Ray effect that targets the wearer automatically misses and does not affect the wielder of this shield. The Ray-negating effect is usable once per room, but the AC-enhancing effect is constant.
This shield is effective against rays that deal Eldritch damage because this shield effectively turns the ray’s attack from a hit to a miss. This shield doesn’t technically negate the Eldritch damage–nothing can do that–it just causes the attack to miss.
Once per game, up to 5 points of melee damage inflicted on the wearer can be negated. The damage must come from a single melee attack. Neither missile nor magical damage can be negated by this shirt.
Fire damage inflicted on the wielder is reduced by 3 points per attack/effect
Imbues the wearer with Psychic Power and gives access to the next higher tier of powers. This item cannot grant access to a power tier above 7.
Psychic Power
Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach notes on the party card when a character has Psychic Potential.
Once per combat, the wearer may retrieve and use one healing potion as a Free Action.
Force damage inflicted on the wearer is reduced by 2 points per attack/effect
This shirt does not affect Retribution Damage–unless the RD happens to deal Force damage. Only the 2013 Transmuted version mitigates RD.









