Deals 5 damage as Sacred to all monsters. There is no saving throw to mitigate damage.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power.
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Deals 5 damage as Sacred to all monsters. There is no saving throw to mitigate damage.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power.
Deals 5 damage as Sonic to all monsters. There is no saving throw to mitigate damage.
If cast immediately after a party member gets poisoned, the target will suffer no ill effects from that Poison. Therefore, if the target would have taken HP damage, the target takes no HP damage. If the Poison had some other instantaneous effect (e.g., death), that effect would be negated.
If not cast on the same round (or the first available turn after the Poison was administered), an instantaneous Poison effect cannot be undone,
Deals 10 damage as Sonic to the target. There is no saving throw to mitigate damage.
Target is healed 10 points of damage and any penalties caused by fatigue are negated. It can also be used to prevent the target from becoming fatigued. The anti-fatigue effect will last the entire room.
Deals 15 damage as Force if a monster in the room has been defeated. This spell does not function in rooms with no monster or if a monster has not been defeated. In rooms with more than one monster, only one monster must be defeated in order for the spell to function. The target monster’s corpse is completely disintegrated.
Grants immunity to the first successful melee attack damage against the target of this spell–a miss will not expend the protection. The effect lasts for the duration of the room or until it successfully prevents the first melee attack damage–whichever comes first. Multiple castings of stoneskin on the same target do not stack.
This scroll affects physical melee attacks, it does not mitigate wholly magical attacks or “attacks” made outside of combat.
Summons a swarm of insects that will envelope the target. The target must succeed on a DC 15 Fortitude saving throw or be unable to attack for one combat round.
All party members (including the caster) heal 1 HP. This healing is not subject to any modification or duplication.
In addition to the healing, this scroll deals 6 (generic) Damage to all Undead monsters. This damage is not subject to any modification or duplication. There is no saving throw to mitigate this effect.
Deals 6 damage as Sonic to all monsters. There is no saving throw to mitigate damage. If any of the targets happen to be crystalline, the damage the crystalline monsters take is 12 instead of 6.