Target suffers 8 points of Sonic damage and suffers a -2 to all their attack rolls for the rest of the room. A given victim can be targeted with this scroll (assuming the party has access to multiple copies) any number of times and will suffer 8 Sonic damage each time, but this scroll cannot penalize the target’s To Hit rolls by more than 4. Other spells/effects could be used to further penalize the victim’s To Hit rolls,
Rare
All monsters suffer 1 point of Fire damage (no saving throw to mitigate) and all living party members (including the caster) heal 1 HP.
Each character able to use Scroll Holy Fire may use one no more than one per room. E.g., if a party contained a bard and cleric but no druid, this scroll could not be cast more than twice per room.
Melee damage inflicted on the target of this scroll is reduced by 3 points per attack.
When cast on an edged (piercing or slashing) weapon, it increases the critical hit range of that weapon. Thus the player can score a critical hit if the attack slide result is a natural 19 or 20. This scroll has no effect on blunt weapons or edged weapons which already have an expanded crit range. The effect lasts until the end of the room.
Deals 8 damage as Shock to all monsters. There is no saving throw to mitigate damage.
Deals 12 points of Sacred damage to one target. There is no saving throw to mitigate damage.
Deals 12 damage as Shock to the target. There is no saving throw to mitigate damage.
If the puzzle in the room has been correctly solved, heals every person in the party 3 points of damage. It does not function in rooms without a puzzle nor in rooms with a puzzle that has not yet been solved. It can function in a combat room if that room also has a puzzle that’s been correctly solved.
Note: Skill tests are not puzzles.
Adds +4 to the caster’s AC for the entire adventure. It must be turned in to the coach while the party card is being filled out.









