Removes any harmful material from all water present in a room, making the water fresh and clear.
Common
Causes localized rainfall on a 5′ × 5′ area, enough to create 1″ of water in that area. The caster chooses where the area of effect is located.
If AC 15 is hit, melee damage dealt by the target suffers a -1 penalty.
Multiple castings of this spell on the same target stack up to four times, even if cast by different characters. This -4 limit takes precedence over the general -6 penalty to any given stat.
Non-magical Fire damage inflicted upon the wearer is reduced by 5 points per attack/effect.
Deals 1 damage as Sacred to all monsters. There is no saving throw to mitigate damage.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power.
HP damage inflicted on the caster from melee attacks made by Corporeal Undead is reduced by 5 points per attack. This scroll cannot target other characters.
This scroll has no effect on attacks from Incorporeal Undead.
This scroll does not mitigate Undead Touch Attack effects, even if the HP damage is reduced to 0.
To attack the caster, the monster must succeed on a DC 12 Will saving throw. If the monster passes the check, the character can be attacked normally–otherwise, the monster will chose another target. The effect only works if there is more than one party member left. If the caster is the only character left alive, the monster will attack normally. In addition, if the caster of this scroll performs an offensive* action, all effects of this spell are negated.
Deals 2 damage as Blunt to all monsters. There is no saving throw to mitigate damage.
Deals 5 damage as Poison to the target. There is no saving throw to mitigate damage.









