Adds +1 damage when fired from a sling. If the target of the attack is Undead, this item deals +3 damage instead of +1 damage. Its use must be declared (turned in to the DM) prior to making the attack slide.
This item does not deal Sacred damage.
You may also search by any or all of the following criteria, with or without including a text search.
Adds +1 damage when fired from a sling. If the target of the attack is Undead, this item deals +3 damage instead of +1 damage. Its use must be declared (turned in to the DM) prior to making the attack slide.
This item does not deal Sacred damage.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals up to 6 points of damage–but only to Undead monsters. Though it is not stated on the token, the thrower need only hit AC 15 or higher. If the attack misses (hits AC 14 or lower) or if the target is not Undead, Holy Water deals no damage. It is usable only once, whether the attack succeeds or misses.
This weapon deals an additional 3 damage when it’s used to score a hit against Undead.
Note: This token is named for something it resembles, not for its function. It does not literally sprinkle Holy Water.
The weapon deals an additional 5 Damage when it’s used to score a hit against Undead or Were-kind.
Successful bow (not crossbow) attacks made by the wearer deal +1 Damage
Adds +2 to AC and +1 Damage with missile attacks
All bow (not crossbow) attacks made by the wearer gain +1 To Hit
User is immune to olfactory effects emanating from Undead monsters.
Adds +1 to all saving throws resulting from Undead attacks
Shock damage inflicted upon the user is reduced by 1