Wearer is immune to natural Cold damage. It has no effect on magically created Cold.
Note: The term “natural” means it exists in the real world.
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Wearer is immune to natural Cold damage. It has no effect on magically created Cold.
Note: The term “natural” means it exists in the real world.
+1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and -1 to Strength (thus, depending on prior Strength score, suffering either 0/-1 To Hit in melee and either 0/-1 Damage with melee and thrown weapons)
non-magical melee Blunt weapon
These form fitting gloves provide warmth to the wearer, thus preventing the 5% (1 on a d20 roll) spell failure chance caused by casting a spell in a Cold Climate.
non-magical weapon
Monks may wield one or two of these in conjunction with their flurry of blows attack.
Note: This weapon is held in the hand and may be used in conjunction with gloves and/or wrist items.
If a non-magical Poison is drunk by someone with this charm equipped, the Poison will not take effect. This item has no effect on magical Poison.
To be negated by this charm, the non-magical Poison must be consumed orally. Any other type of Poison delivery method is unaffected.
This item prevents inebriation caused by drinking non-magical alcohol.
Wearer gains +1 To Hit when attacking with a 2-handed weapon (melee or missile) and suffers a -1 Damage penalty when attacking with a 2-handed weapon (melee or missile)
Wearer sees Fae in their true form.
This item’s power is “always on” and does not require activation to use.
While wearing this charm, successful 2-handed melee weapon attacks deal +1 damage.
Adds +2 to Will saving throws vs. being dominated