2025
Once per room, as a Standard Action, the wearer may belch and deal 2 Sonic damage to every monster in the room.
Adds +3 to Dexterity (thus, depending on prior Dexterity score, adding either +1/+2 To Hit with Ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws) and +2 damage with Ranged attacks.
While in the Coaching Room, before the game begins, the player must pick which one of the following bonuses they want for their character:
- Melee attacks deal +4 damage
- Ranged attacks deal +4 damage
Ranged attacks made by the wearer deal +1 damage as Darkrift
Remember: “Ranged” is an umbrella term that covers both missiles (physical items propelled through the air) and Spells cast from the class card (not scrolls, items, or “cast as a scroll” effects).
Adds +2 to Dexterity (thus adding +1 To Hit with Ranged attacks, +1 to AC, and +1 to Reflex saving throws) and -1 to Fortitude saves
Adds +4 to max HP
If the wearer is a dwarf fighter, gain an additional +1 to max HP for a grand total of +5 to max HP.









