2025
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
Adds +2 to max HP and +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with Ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
If you successfully hit with two Melee attacks in a single round, their combined damage total is increased by 4 (effectively +2 damage for each attack).
The bonus from this item cannot be modified by any means and gets added to the grand total after all other damage calculations are made.
+2 to max HP and +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in Melee and either 0/+1 Damage with Melee and thrown weapons)
Once per room, any Potion consumed by the wearer heals the wearer 1 HP. This item does not overwrite the Potion’s original effect, it adds to it. E.g., drinking a Potion Black Dragon Breath doesn’t normally heal the consumer, but with this item it would deal 5 damage to all monsters and heal 1 HP to the consumer. Potions that already restore HP are compatible with this item’s effect. Simply add +1 to the amount the Potion would have otherwise healed.
Once per room, the wearer may drink either one Common Potion or one Uncommon Potion as a Free Action. This item’s effect is not compatible with any other rarity of Potion.









