When applied to a Melee weapon, that Melee weapon deals +2 Damage and may be used to score a critical hit against an Undead monster. (When attacking a non-Undead monster, the +2 Damage bonus is still in effect.)
2025
Damage Spells (not scrolls or miscellaneous magic items) cast by the wearer deal +2 damage as Fire
The third of four sections. Together they form a very special map.
Melee and Ranged attacks made by the user gain +1 To Hit
Melee and Ranged attacks made by the user deal +1 Damage
Melee attacks made by the consumer deal +2 Damage
This potion removes the Drunk status from the consumer, but it does not prevent the character from becoming inebriated again.
Adds +6 to Strength (thus adding +3 To Hit in Melee and +3 Damage with Melee and thrown weapons)
When this potion is consumed, the consumer suffers 4 points of Fire damage.
Heals 6 HP of damage
No character may drink more than one Potion Volva’s Ale per room, but this does not prohibit you from drinking any other potion in the same room. (Assuming you have the tokens and the desire to do so, you may drink one Potion Volva’s Ale, one Potion Volva’s Beer, and one Potion Volva’s Brew in the same room.)
Heals 4 HP of damage
No character may drink more than one Potion Volva’s Beer per room, but this does not prohibit you from drinking any other potion in the same room. (Assuming you have the tokens and the desire to do so, you may drink one Potion Volva’s Ale, one Potion Volva’s Beer, and one Potion Volva’s Brew in the same room.)
Heals 2 HP of damage
No character may drink more than one Potion Volva’s Brew per room, but this does not prohibit you from drinking any other potion in the same room. (Assuming you have the tokens and the desire to do so, you may drink one Potion Volva’s Ale, one Potion Volva’s Beer, and one Potion Volva’s Brew in the same room.)









