2025
If the player slides a natural 20 while attacking with this weapon, the number of Melee attacks the monster it hit makes on its next turn is reduced by 1. E.g., 3 Melee attacks become 2, 2 Melee attacks become 1, and 1 Melee attack becomes no Melee attacks.
The monster’s ability to make Ranged attacks and/or cast spells is unaffected by Fang of Fenrir.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Once per game, the owner may negate up to 2 points of damage resulting from a failed Reflex save.
If the use of this item results in less than 2 points of damage being negated, the extra point is wasted. One cannot “bank” the negation point for later use.
If the user would be killed by Cold damage, the owner’s hit points are set to 1 instead. (I.e., instead of the Cold damage killing the character, the character is alive, but with only 1 HP.)
If a killing blow is comprised of more than one kind of damage, as long as at least some of the damage was Cold, this figurine’s effect can trigger. E.g., if the character would have died after being struck by a frozen sword that deals both Slashing and Cold damage,
Once per game, the owner may add +5 to a Will saving throw, but this item must be activated prior to rolling the die.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
The owner may add +5 to a Fortitude saving throw, but this item must be activated prior to rolling the die.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level) but suffer -2 to Reflex saving throws
Adds +2 to Strength (thus adding +1 To Hit in Melee and +1 Damage with Melee and thrown weapons) but suffer -2 to Will saving throws









