2025
If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.
Once per game, the wearer may attempt the Rogue Skill Test if there was never a rogue in the party. E.g., if your party had a rogue but the rogue died, this item won’t work. (It won’t work if there’s a living rogue either.)
Adds +2 to Strength (thus adding +1 To Hit in Melee and +1 Damage with Melee and thrown weapons) and +2 to Dexterity (thus adding +1 To Hit with Ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Wearer gains +4, +6, or +8 Retribution Damage based on the total number of Charms of the Hedgehog equipped in the party, as shown below:
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in Melee and either 0/+1 Damage with Melee and thrown weapons) and +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with Ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
The wearer’s Melee attacks gain +2 To Hit. This power is always in effect–from the very beginning of the adventure all the way to the very end.
Once per game, if the wearer dies, they can continue to make Melee attacks (no other attack mode is permitted) until the end of that combat–not necessarily the end of the room. E.g., if a character dies and then maze gets cast on the monster,
The wearer is immune to any drawbacks related to consuming a healing item, be it food or beverage.









