The consumer heals 1 HP of damage and any existing Chilled status effects are removed. This potion does not prevent the consumer from becoming Chilled again.
2023
Any time the wearer slides a natural 20 on an attack, the wearer heals 4 HP.
This ring does not deal any additional damage to the target of the attack.
Melee attacks made by the wearer deal +1 damage as Sacred.
If the wearer is a cleric or paladin, this ring deals a total of +2 damage as Sacred.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.
When casting a Spell that requires a skill check, if the wearer succeeds on the skill check, the Spell deals +5 damage if it’s a damage-inflicting Spell, or heals +5 HP if it’s a healing Spell. The bonus provided by this ring is not subject to modification and is added after all other bonuses are calculated.
Melee attacks made by the wearer deal +2 Damage.
This ring is not wearable by dwarf fighters.
When casting a damage-inflicting Spell (not scrolls, wands, or items), the caster may convert the damage type to Cold.
This ring is not wearable by Elf Wizards.









