Before the start of their adventure, the wearer gains either +4 Damage with melee attacks or +4 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
You may also search by any or all of the following criteria, with or without including a text search.
Before the start of their adventure, the wearer gains either +4 Damage with melee attacks or +4 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Blunt damage to the monster. It is usable only once, whether the attack succeeds or misses.
The user’s max HP increases depending on how many of Harlax’s Helpful Lamp tokens are equipped in the party,
The wearer’s lay on hands HP pool is increased by 8. E.g., a 4th-level paladin’s lay on hands healing pool normally consists of 12 points of healing to distribute. With this item equipped, a 4th-level paladin has a lay on hands healing pool of 20 points to distribute. The extra 8 points do not have to be used on a single application.
Once the extra 8 points of healing afforded by this hat are used,
One of 40 tinkering components used to make a special Legendary token
All healing Spells (not scrolls or items) cast by the owner heal +1 damage, but only if the owner has equipped nothing but Common, Uncommon, Rare, Enhanced, and/or Exalted tokens.
This rarity restriction also applies to slotless items. E.g., a cleric could not benefit from both a Greater Holy Symbol of Pelor and a Humble Cup.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Healing Spells (not scrolls or items) cast by the user heal +2 damage per Spell. Healing Spells (not scrolls or items) cast on the user heal +2 damage per Spell.
If the user of this item targets themself with a healing Spell, this item grants a total of +4 healing.
Sonic damage inflicted on the wearer is reduced by 1 point per attack/effect
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and -3 to Will saving throws