This weapon deals an additional 3 damage when it’s used to score a hit against Undead.
Note: This token is named for something it resembles, not for its function. It does not literally sprinkle Holy Water.
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This weapon deals an additional 3 damage when it’s used to score a hit against Undead.
Note: This token is named for something it resembles, not for its function. It does not literally sprinkle Holy Water.
Wearer gains immunity to petrification and blinding from attacks that hit the wearer. This item does not mitigate HP damage.
Adds +1 to all saving throws
Adds +5 to max HP
Adds +10 to max HP
The instant the wearer enters the final room of the adventure, the wearer heals 10 points of damage. The healing cannot be “banked” for later in the room.
This item cannot restore a dead character to life. E.g., if a wearer dies in room 6 and the party drags the wearer’s corpse into room 7 (the final room), that character is still dead. However, if the wearer dies in room 6 and is resurrected before the party departs room 6,
Adds +1 to max HP
Adds +3 to max HP
Damage inflicted on the wearer from melee attacks made by Undead is reduced by 2 points per attack.
Does not mitigate Undead Touch Attack effects, even if the HP damage is reduced to 0.
Adds +2 to all saving throws. If the user of this ioun stone has also equipped a Skull of Cavadar, the bonus is +3 to all saving throws instead of +2.