Adds +5 to AC
Don’t confuse this token with Reinforced Leather, they are not the same.
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Adds +5 to AC
Don’t confuse this token with Reinforced Leather, they are not the same.
When used to make a successful ranged combat attack (slid as weapon on the combat board), this alchemical weapon deals Darkrift damage to the monster. It is usable only once, whether the attack succeeds or misses.
Like all alchemical weapons, this item deals double damage if the attacker scores a “natural 20” on the attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear,
The wearer’s melee attacks and/or damage-spells deal +1 Damage.
Adds +4 to Fortitude saving throws
Once per game, the wearer may choose any one of these effects:
All the wearer’s melee attacks and/or damage-spells deal +1 Damage, but the wearer may only equip rings of the Common, Uncommon, or Rare rarities
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
The wearer’s melee, missile, and spell (not scrolls or items) attacks deal +2 damage as Fire. All shurikens thrown by the wearer automatically return to the wearer at the end of that combat round and may be used again the next round.
Note: Though monks may throw up to two shurikens per round, this item does not allow a monk to throw the same shuriken more than once per round. I.e.,
This ring has a different powerful effect each year. Please ask your coach for information about the current effect–sometimes the effect is a surprise.
This ring grants the same effect as Amulet of Wonder (see that token’s description for the history of effects) and Totem of Wonder. Equipping other __ of Wonder items is permitted, but pointless because the effects don’t stack.
Year Stamp Note: Onyx-back versions of this token have a 2019 stamp on the back.
Adds +2 to Reflex saving throws