2020
Restores a dead character to life–barely! The character is resurrected with only 1 HP. The resurrected character does not gain back any expended Spells or limited use Special Abilities. This potion must be used in the room where the death occurred.
This potion has no effect when consumed by a living character.
In game mechanic terms, this is not considered a “healing” potion, it’s a restore life potion. Thus, this item’s life-restoring power is not compatible with magic that interacts with or modifies the effectiveness of heals.
Transforms the character into a saluki. While in saluki form, attacks against Undead deal +5 Damage. The transformation from human(oid) to saluki, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
This item is capable of holding up to a two quarts (half a gallon) of liquid.
Unclean water placed inside is instantly purified, but it cannot purify other liquids.
Anytime the player successfully uses any kind of HP damage inflicting ammunition token (not just arrows) to augment a missile attack, that attack deals +2 Damage.
Adds +1 to Reflex saving throws
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. One runestone may be used per adventure.
This item grants following:
- +5 to Constitution (thus, depending on prior Constitution score, either +2/+3 to Fortitude saving throws and either +2/+3 to max HP per character level)
- Ranged attacks deal +9 Damage
- Twice per game, the ranger may cast any kind of scroll
- The ability to summon animal friends









