Adds +6 to AC and grants immunity to charm, but the wearer may only be healed by Spells (not scrolls, items, nor Special Powers) cast by another character.
2018
Adds +2 to Dexterity (thus +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws), but the wearer may only be healed by Spells (not scrolls, items, nor Special Powers) cast by another character.
When healed by a Spell or a Scroll (not Special Powers nor magic items), the user of this item heals 1 additional HP–even if the user and the caster are the same person.
All damage-inflicting wands used by the owner deal +2 Damage. The type of damage is not altered.
Adds +6 to Dexterity (thus +3 To Hit with ranged attacks, +3 to AC, and +3 to Reflex saving throws), -2 to Strength (thus suffering a -1 To Hit in melee and -1 Damage with melee and thrown weapons), and -2 to Constitution (thus suffering -1 to Fortitude saving throws and -1 to max HP per character level)
Wearer gains +1 To Hit with melee attacks and the ability to see creatures under the effects of invisibility