2017
Anytime the wearer successfully attacks with an Iron weapon, the attack deals +1 Damage. This item stacks with other “Faebane” items, as long as each item has a different name.
Anytime the wearer attacks with an Iron weapon, the attack gains +1 To Hit. This item stacks with other “Faebane” items, as long as each item has a different name.
When incorporated into the casting of a damage-inflicting Spell (cast from the character card, not a scroll or magic item), this dust increases the damage of the spell by +2. This dust has no effect on Spells which do not inflict HP damage.
No more than 1 dust (regardless of name) may be used per Spell.
Casting a Spell with Faerie Dust does not affect the casting time of the Spell.
If this runestone is implemented, when the affected player makes a successful melee attack against a monster, the monster will lose any ability–natural or magical–to appear or become invisible. The effect on the monster lasts for the entire combat after a successful attack.
Once activated, if attacking with a ranged weapon that fires ammunition, the player may use a second ammunition token each round. The second ammunition token must deal HP damage. This figurine’s effect lasts for the rest of the room. Only one attack slide is made and only one target can be hit unless the attack is already capable of damaging more than one target–e.g., Sling Bullet of Dividing or Arrow of Ricochet. (If attacking with two Arrows of Ricochet,
When activated, the owner becomes immune to Confusion for the rest of the room.
This item’s power may be used to remove an existing Confusion effect as well as prevent a Confusion effect. If desired, the owner may activate this item before the first d20 roll is made to determine what the victim’s actions are for that round.
Confused: When victims become Confused, their actions are determined by rolling a d20,









