This weapon deals an additional 3 damage when it’s used to score a hit against a Fae or Fey.
2017
Darkrift damage inflicted upon the wearer is reduced by 2 points per attack/effect
This is the first token to occupy the new shins slot. Barring the use of extremely high-powered tokens, only one shins token per person may be equipped.
On a successful hit with a melee weapon, the wielder deals an additional 1 damage as Acid.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.
Adds +1 to AC and +1 to all saving throws
This item is part of the Defender Set.
When at least three items are worn, the character gains +1 to AC (in addition to the AC granted by the individual items) and gains Free Movement. There is no four-piece bonus.
- Defender Greaves
- Defender Helm
- Defender Platemail
- Defender Shield
Adds +8 to AC
This item is part of the Defender Set.
When at least three items are worn, the character gains +1 to AC (in addition to the AC granted by the individual items) and gains Free Movement. There is no four-piece bonus.
- Defender Greaves
- Defender Helm
- Defender Platemail
- Defender Shield
Adds +3 to AC
This item is part of the Defender Set.
When at least three items are worn, the character gains +1 to AC (in addition to the AC granted by the individual items) and gains Free Movement. There is no four-piece bonus.
- Defender Greaves
- Defender Helm
- Defender Platemail
- Defender Shield
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
When incorporated into the casting of a damage-inflicting spell (cast from the character card, not a scroll or magic item), this dust increases the damage of the spell by +1. This dust has no effect on spells which do not inflict HP damage.
No more than 1 dust (regardless of name) may be used per spell.
Casting a spell with Dream Dust does not affect the casting time of the spell.
All your physical weapons (including a monk’s flurry of blows attacks—with or without a hand-held weapon—but not spells nor wholly magical effects) gain the bonuses of both Iron (+3 damage to Fae or Fey) and Silver (Lycanthropes can’t regenerate damage from Silver weapons) weapon media. The aforementioned bonuses are added to whatever bonuses/penalties the weapon already possesses.
This runestone also bestows its Iron & Silver effect on physical ammunition fired by the user.