2013
Adds +1 level to character but the wearer may not equip a ring (or rings)
Items or effects which grant additional ring slots (e.g., Gloves of Glory or Hand of Glory) do not bypass this item’s ring prohibition.
Note: +level effects do not stack
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
When applied to a weapon, attacks made with that specific weapon are able to affect critical hits on Constructs. If the wielder of the coated weapon is a rogue, attacks made with that specific weapon can be used to perform a sneak attack on a Construct. (Constructs have no “vital” areas and are normally immune to critical hits and sneak attack bonuses.) This oil does not enable the coated weapon to crit/sneak attack any other creature type that is normally immune to crits/sneak attacks.
When applied to a weapon, that weapon deals +3 Damage as Shock.
Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.
A polymorphed character can only benefit from a weapon oil if the oil was applied to their weapon prior to transformation. Monks cannot apply a weapon oil to their bare hands but can apply a weapon oil to a physical weapon they wield.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Shock damage to the monster. It is usable only once, whether the attack succeeds or misses.
Like all alchemical weapons, this item deals double damage if the attacker scores a “natural 20” on its attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),
Adds +2 Strength (thus adding +1 To Hit in melee and +1 Damage with melee weapons) if equipped in the melee offhand slot. Though all classes can equip it to gain the Strength bonus, monks and rangers are the only classes that can use it as an offhand melee weapon.
This item is no longer equippable in the ranged offhand slot. It can only be equipped in the melee offhand slot.
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM. (You may want to exercise caution if you discover one of these in a dungeon.)









