Heals 5 HP of damage and removes any curse(s) currently inflicted upon the drinker. This potion does not prevent future curses.
Potion
Allows the imbiber (only) to see in non-magical darkness by creating a magical light source which only the imbiber can see. The effect lasts one room.
This potion does not have any effect in magical darkness.
Note: When it was first printed, this potion caused the player to be given a special light source that lasted the entire adventure. That mechanic no longer applies.
Restores a dead character to life–barely! The character is resurrected with only 1 HP. The resurrected character does not gain back any expended Spells or limited use Special Abilities. This potion must be used in the room where the death occurred.
This potion has no effect when consumed by a living character.
In game mechanic terms, this is not considered a “healing” potion, it’s a restore life potion. Thus, this item’s life-restoring power is not compatible with magic that interacts with or modifies the effectiveness of heals.
Adds +6 to Strength but penalizes AC by -2
The effect from this refined thick beverage lasts for the entire room. A character foolish enough to drink more than one Dwarven Doppelbock per room does not gain additional Strength beyond the initial +6, but suffers a cumulative -2 AC penalty (up to the in-dungeon max penalty of -6) for each one consumed. E.g., if a character drank four Dwarven Doppelbocks, that character would have a total of +6 Strength and suffer a -6 AC penalty.
This hardy honey wine grants immunity to charm, fear, or sleep effects. The immunity lasts one room.
This potion must be used proactively to prevent the aforementioned effects. It cannot be used after the fact to remove any of the effects, though it will prevent said effects from affecting the consumer for the rest of the room.
Drinker heals 5 HP of damage and any lingering effects from an Undead Touch Attack are removed. Drinking this potion does not prevent future Undead Touch Attack effects.
Cold and/or Fire damage inflicted upon the wearer is reduced by 5 points per attack









