Drinker heals a total of 8 HP: 4 HP immediately upon drinking this potion and another 4 at the beginning of the drinker’s next turn. The 2nd half of the healing requires no action on the part of the consumer, but the character must still be alive for the healing to go into effect.
Potion
Restores a dead character to life–barely! The character is resurrected with only 1 HP. The resurrected character does not gain back any expended Spells or limited use Special Abilities. This potion must be used in the room where the death occurred.
This potion has no effect when consumed by a living character.
The consumer heals 5 HP of damage. Prior to quaffing this potion, if the quaffer took at least one point of damage from an Undead monster in this room, this potion heals an extra 4 points of damage.
Allows the character to see persons, monsters, or items that normally would be invisible to the naked eye. The effects last for the entire room.
Removes any existing side effects (e.g., paralysis, poison, curse, etc.) from Undead Touch Attacks. This potion does not prevent further Undead Touch Attack effects.
This potion does not restore HP.
Grants 3 points of Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),
While under the influence of this potion, the character is immune to being Hindered while underwater.
This potion does not confer the ability to do any of the following while underwater: breathe, cast Spells, read (cast) scrolls, speak, use magic items that require a command word (e.g., wands)
The consumer heals 3 HP of damage and is cured of all charm effects, but is not inoculated against becoming charmed in the future.
When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them.









