Deals 4 points of Cold damage to a single target. The victim gets no saving throw to mitigate the damage, but if it’s resistant/immune to Cold that will be factored in.
Single Use
Deals 10 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.
Deals 5 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.
This scroll revealed the command word needed to use a Wondrous Item or Wand found during an adventure. Without using Identify, found Wondrous Items and Wands could not be used until subsequent adventures.
Note: Changes to game mechanics have rendered this token obsolete.
The target monster’s next attack roll suffers a -2 To Hit penalty.
No target can be affected by more than one Scroll Impede per round
Melee damage inflicted on the target of this scroll is reduced by 3 points per attack.
If cast prior to going to sleep, the caster instantly awakens if a monster enters the area.
Cannot be cast on other targets
When cast on an edged (piercing or slashing) weapon, it increases the critical hit range of that weapon. Thus the player can score a critical hit if the attack slide result is a natural 19 or 20. This scroll has no effect on blunt weapons or edged weapons which already have an expanded crit range. The effect lasts until the end of the room.
Note: Scoring a natural 20 is an automatic hit,
Allows the caster to open a single locked chest or one sealed portal. It will work on both mechanically and magically sealed barriers. Use of this spell on a locked and trapped chest will set off the trap as well. Whether the trap does any damage will depend on the trap’s mechanics and how close the party is standing when cast.
Note: This scroll does not affect the rogue’s skill test in any way.
Deals 8 damage as Shock to all monsters. There is no saving throw to mitigate damage.