The imbiber may use a melee weapon (using melee combat modifiers) to attack flying or levitating monsters. The monster must be in the air, not just at range. Like most potions, this takes one round to drink, so the character would not be able to attack a flying monster until the round after this potion is quaffed. (a Belt of Retrieval could bypass that restriction)
Single Use
Consumer is cured of all fear effects caused by Undead monsters. It has no effect on fear caused by non-Undead monsters.
This potion does not prevent the consumer from becoming feared again.
Prevents the imbiber from contracting lycanthropy
Cannot be used to cure lycanthropy if the character is already infected
Heals 5 points of damage and removes the Diseased condition. It does not restore HP lost due to Disease damage, but will stop continuous Disease-based damage that was in effect when the potion was consumed. It does not inoculate the drinker against further Disease.
Disease can deal HP damage (though not always), but if you fail a saving throw for Disease, under certain conditions, there may be repercussions. Simply taking Disease damage won’t trigger this condition.
Removes all Curses and/or Diseases (including lycanthropy) currently affecting the imbiber
Does not prevent future Curses or Disease infections
Heals 3 points of damage and removes the Poisoned condition. It does not restore HP lost due to Poison damage, but will stop continuous Poison-based damage that was in effect when the potion was consumed. It does not inoculate the drinker against further Poisoning.
Poison can deal HP damage (though not always), but if you fail a saving throw for Poison, under certain conditions, there may be repercussions. Simply taking Poison damage won’t trigger this condition.
This thick bitter brew heals 8 HP of damage but the consumer suffers -2 AC for the rest of the room. Characters may drink multiple Orcish Stouts and heal 8 HP each time, but the AC penalty is cumulative. E.g., if a character drinks 3 Orcish Stouts, that character will heal a total of 24 HP and suffer a -6 AC penalty.









