The wearer takes -1 damage resulting from a Ranged attack.
This token must be turned in before its effect can be used. It can only be activated in the 2026 season.
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The wearer takes -1 damage resulting from a Ranged attack.
This token must be turned in before its effect can be used. It can only be activated in the 2026 season.
Negates all special attacks that might be directed against the wearer’s weapon. (E.g., a rust monster’s corrosion ability or sundering attacks from SeyLah’s +2 Sundering Cestus)
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.
When placed in the mouth of a dead comrade, this item restores the character to life with 1 HP. Characters do not regain previously used spells, powers, or abilities. This item must be administered in the same room the character died. “Feeding” a character this item requires a Standard Action.
This mushroom has no effect when eaten by a living character.
This item’s restorative power is not modified by magic items which increase the effectiveness of heals.
Adds +5 damage as Force when fired from a Sunshot weapon.
This bonus Force damage affects all monsters in the room, but the rest of the damage only affects the initial target.
If a character under this effect hits a monster with a Melee weapon, that monster may not fly for one round. Multiple Oak Runestone effects made in the same round do not stack, but if the monster is hit with the Oak Runestone effect every round, the monster continues to stay grounded for as long as the character(s) can continue to hit it with the Oak Runestone effect. If the monster is in flight while hit by the Oak Runestone effect,
When applied to a weapon, attacks made with that specific weapon are able to affect critical hits on creatures that are normally immune to critical hits (e.g., Constructs, Oozes, Plants, Undead, etc.) If the wielder of the coated weapon is a rogue, attacks made with that specific weapon can be used to perform a sneak attack on creatures that are normally immune to being sneak attacked.
Oil takes one round to apply to a weapon.
Attacks against an Incorporeal creature made with a weapon coated by this oil do not suffer the 50% miss chance.
This oil neither increases nor reduces the amount of damage the weapon deals if the weapon hits.
This oil does not grant the ability to critically hit or sneak attack Incorporeal creatures.
This oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.
When applied to a Melee weapon, that Melee weapon deals +2 Damage and may be used to score a critical hit against an Undead monster. (When attacking a non-Undead monster, the +2 Damage bonus is still in effect.)