Natural Fire damage inflicted on the wearer is reduced by 10 points per attack/effect
Note: The term “natural” means it exists in the real world.
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Natural Fire damage inflicted on the wearer is reduced by 10 points per attack/effect
Note: The term “natural” means it exists in the real world.
Deals 8 points of Sacred or Blunt damage to a single target.
Deals 7 damage as Sacred if AC 15 is hit. There is no saving throw to mitigate damage.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned outsiders take no damage from Sacred power.
Grants 3 points of Sacred Retribution Damage.
Adds +3 to caster’s (it cannot target another character) AC
Deals 4 damage as Shock to the target. There is no saving throw to mitigate damage.
target adds +4 to Strength (thus adding +2 To Hit in Melee and +2 Damage with Melee and thrown weapons)
Deals 6 damage as Sonic to the target. There is no saving throw to mitigate damage. If the target happens to be crystalline, the damage is 12 instead of 6.
Deals 6 damage as Sonic to all monsters. There is no saving throw to mitigate damage. If any of the targets happen to be crystalline, the damage the crystalline monsters take is 12 instead of 6.
The target of this scroll gains 8 points of Retribution Damage as Shock. However, this RD expires after it affects the first attacker.