Deals 6 damage as Sonic to the target. There is no saving throw to mitigate damage. If the target happens to be crystalline, the damage is 12 instead of 6.
Expendable
Deals 6 damage as Sonic to all monsters. There is no saving throw to mitigate damage. If any of the targets happen to be crystalline, the damage the crystalline monsters take is 12 instead of 6.
The target of this scroll gains 8 points of Retribution Damage as Shock. However, this RD expires after it affects the first attacker.
Caster (it cannot be cast on another person) gains +3 to AC
This scroll’s effect does not stack with itself, but it does stack with other AC-enhancing items or magic.
Heals 8 HP of damage if the target currently has at least 16 HP
Heals 12 HP of damage if the target currently has 15 or fewer HP
Grants 6 points of Shock-based Retribution Damage to the caster.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),
Caster cannot be targeted by any monster until the caster’s next turn.
Cannot be cast on other characters
Deals 12 points of damage as Poison to one target. No saving throw is allowed to mitigate the effect. No To Hit slide is required.
Deals 8 damage as Poison to the target. There is no saving throw to mitigate damage.
Allows the target to breathe normally underwater. The effect lasts for one entire room.









