Heals 1 HP of damage per room. This healing is bestowed once at the beginning of each room.
1/Room
This ring allows a spell caster to recast a 0-level spell (0-level only, not any other level of spell) on the very next round. The bonus spell is “cast as a scroll” (meaning it cannot: benefit from a skill test, be duplicated, be cast as a Free Action, nor be modified in any way) and must be cast on the very next round in order to use the effect. This can be used once per room.
Once per room as a Standard Action, the owner of this item may inflict 4 points of Force damage on a single target. This damage is not subject to any kind of damage bonus the user may possess. There is no saving throw to mitigate the damage, but if the target has resistance/immunity to Force, that resistance/immunity would apply.
Melee attacks made by the wearer deal +2 damage.
Once per room, the wearer may heal 3 hp after successfully hitting and damaging an enemy with a Melee attack.
Melee attacks made by the wearer deal +3 damage.
Once per room, the wearer may heal 4 hp after successfully hitting and damaging an enemy with a Melee attack.
Once per room, grants immunity to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This shirt does not mitigate HP damage caused by Undead Touch Attacks.
All Undead in the room suffer a -2 penalty to their AC until the end of the room.
The effect from this scroll never stacks with itself, no matter who casts this scroll or copies of this scroll.
The wearer takes -2 damage resulting from a failed saving throw. This item does not reduce damage if the saving throw was successful.
This token must be turned in before its effect can be used. It can only be activated in the 2026 season.
This item allows the wearer to retrieve and drink one Common potion as a Free Action once per room.









