Once per game, the wearer may re-try a failed skill check. The wearer chooses when to activate this item’s power.
1/Adventure
Once per game, the paladin’s lay on hands ability heals +3 HP. The player may use as much or as little of their available lay on hands healing as they like. E.g., the player could spend two lay on hands points and heal 5 HP, spend 15 points to heal 18 HP, etc.
Once per game, wearers of this charm may cast one Spell from their character card as a Free Action and without marking it off the card. This free Spell is not “cast as a scroll” and may be modified.
This charm allows any of the character’s Spells to be cast for free, even if all uses of that Spell have already been marked off the character card.
This charm does not require the character to decide in advance which Spell will be cast.
Once per game, up to 3 points of melee damage inflicted on the wearer can be negated. The damage must come from a single melee attack. Neither missile nor magical damage can be negated by this cloak.
Wearer gains +2 to all saving throws. In addition, once per game the wearer may negate one missile (physical ranged attack, not spells or wholly magical effects) or melee attack which targeted the wearer. The wearer chooses when to invoke the attack-negation power.
Adds +1 to Reflex saving throws. This bonus is always in effect.
Once per game, the wearer may perform a sneak attack without the standard prep round.
When casting the instant safeguard Spell, the wearer’s AC is set to 18. The wearer chooses when to activate this cloak’s power and may only do so once per adventure.
Once per game, wearer may use one Special Power or Spell on their character card without marking its use off of the character card. It does not matter whether or not the box has already been checked. This item does not affect abilities which do not have a checkbox on the character card.
Crown of Expertise does not in any way alter the Action (Standard, Free, etc.) required for a spell to be cast or a power to be used.
If the owner of this item dies while in combat, that character’s player may immediately (the same round) roll a d20. Consult the table below to determine the exact effect: