Melee attacks made by the wearer deal +5 damage.
Once per room, the wearer may heal 5 hp after successfully hitting and damaging an enemy with a Melee attack.
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Melee attacks made by the wearer deal +5 damage.
Once per room, the wearer may heal 5 hp after successfully hitting and damaging an enemy with a Melee attack.
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.
The owner of this item can self-heal 5 hp if their attack successfully hits and deals damage to a monster.
Melee attacks made by the wearer deal +2 damage.
Once per room, the wearer may heal 3 hp after successfully hitting and damaging an enemy with a Melee attack.
Melee attacks made by the wearer deal +3 damage.
Once per room, the wearer may heal 4 hp after successfully hitting and damaging an enemy with a Melee attack.
Heals the wielder 3 HP if a natural 20 is slid with this weapon
The healing effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit. Thus it will still function when fighting undead, constructs, or any creature which is immune to critical hits.
Deals 6 damage to target and heals 6 HP to the wielder. If the victim succeeds on a DC 12 Fortitude saving throw, the damage and healing effects are negated and the charge is wasted.