For all classes except monk, damage inflicted on the wearer from non-magical missiles is reduced by 3 points per attack.
If the wearer is a monk, damage from magical missiles is reduced by 3 points per attack instead.
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For all classes except monk, damage inflicted on the wearer from non-magical missiles is reduced by 3 points per attack.
If the wearer is a monk, damage from magical missiles is reduced by 3 points per attack instead.
Adds +2 to AC
Adds +3 to AC
Adds +1 to AC and grants 3 points of Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,
Adds +1 to AC
Adds +2 to Reflex saving throws vs. slips and/or falls
Grants immunity to the weapon drop chance caused by fighting in a Cold Climate
Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
Negates a total of 1 point of Cold damage per room
When wielding a melee weapon with the word “Oasis” in its name, the wearer deals +1 damage