Adds +2 to Strength (thus adding +1 To Hit in Melee and +1 Damage with Melee and thrown weapons) but suffer -2 to Will saving throws
Mystic Silk
As long as the wearer is wielding a Common melee weapon, all their melee attacks deal +1 damage.
Wearer is immune to Fire damage inflicted on the wearer caused by the wearer’s weapon becoming overheated. It does not mitigate damage from any other source, not even other sources of Fire damage.
E.g., if you fell into a giant forge while wearing these gloves, this item would have no affect how much damage you took from intense heat. However, if you were to wield a red-hot weapon that had just been removed from a forge,
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
Clerics wearing these gloves may use their turn undead ability on Fae creatures. The skill check still applies and functions the same way–a bonus for success, no penalty for failure. These gloves may be used in conjunction with a special holy symbol and the bonus afforded functions the same way. (E.g., a Greater Holy Symbol of Pelor would double the damage or a Commander’s Holy Symbol would deal +2 damage as long as the Fae was corporeal)
This item does not grant any additional uses of turn undead (Fae) beyond the standard 1/room,









