While wearing these gloves, successful melee weapon attacks deal +1 damage as Darkrift.
Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.
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While wearing these gloves, successful melee weapon attacks deal +1 damage as Darkrift.
Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.
Healing Spells (not scrolls or items) the wearer casts heal +2 points of damage if the player passes the druid skill test. If the Spell does not have a skill test (e.g., cure minor wounds, a 0-level spell), it cannot benefit from this item.
If a Spell under the influence of Druid’s Sacred Vestments can affect more than one target, the druid gets a pool of 2 extra healing points to allocate among the party.
Once per room, wearer heals 2 HP of damage after drinking an Uncommon or Rare potion. The +2 healing from these gloves is in addition to whatever the potion itself does.
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with Ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with Ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
Wearer cannot become entangled by natural plants.
Natural: Exists in the real world. A philodendron is a natural vine because it exists in the real world. A shambling mound is a plant monster that does not exist in the real world and is therefore not considered natural.
Anytime the wearer successfully attacks with an Iron weapon, the attack deals +1 Damage. This item stacks with other “Faebane” items, as long as each item has a different name.
Anytime the wearer attacks with an Iron weapon, the attack gains +1 To Hit. This item stacks with other “Faebane” items, as long as each item has a different name.
Adds +1 to AC
If the wearer is a bard, in addition to the AC bonus, they may perform and affect other characters with their bardsong while underwater and/or in magical silence.