Mystic Staff attacks made by the wearer deal +2 damage. This item cannot affect any other type of weapon and has no effect on Spells, scrolls, or miscellaneous magic items.
Darkwood Plank
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons) but penalizes all saving throws by -1
When attacking with a Common, Uncommon, or Rare missile weapon, the wielder gains +1 to Hit.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.
On a successful hit with a melee weapon, the wielder deals an additional 1 damage as Cold.
If the user of this runestone successfully melee attacks a monster, that monster’s melee attacks deal –1 damage. The damage penalty from this runestone cannot exceed –2, even if different characters hit that monster with withering-affected melee attacks.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.
The wearer takes -25 damage resulting from a Werewolf attack.
This token must be turned in before its effect can be used. It can only be activated in the 2026 season.
Monsters struck by a melee (not missile or spell) attack under the influence of this rune lose 10 points of their Fire Resistance per hit. E.g., if the monster originally had Fire Resistance 15, after being affected by this rune once it would only have Fire Resistance 5. After being affected by this rune a second time, its Fire Resistance would drop to zero. (There is no such thing as negative damage Resistance.)









