6 units
+2 to max HP and +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in Melee and either 0/+1 Damage with Melee and thrown weapons)
When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.
This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.
This belt allows the wearer to retrieve and use either one oil or one salve as a Free Action once per combat. It does not work in conjunction with other liquids, gels, or potions.
This belt only works for its owner, but the oil/salve may be applied to the owner/owner’s equipment or on another willing target’s body/equipment. However, if used on another person or on another person’s equipment, it uses up that person’s Free Action for that round in addition to the owner’s Free Action.
Once per room, as a Standard Action, the wearer may belch and deal 2 Sonic damage to every monster in the room.
If the wearer scores a natural 20 on any kind of attack slide, the wearer will heal 3 HP. Characters that can attack twice in the same round (most likely a monk or ranger) could heal 6 HP if both attacks landed on the 20.
If a spell or scroll requires an attack slide, that slide counts as an attack, but slides that are not attacks do not trigger this item’s effect. Similarly,
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
This belt allows the wearer to retrieve and drink one potion as a Free Action once per combat.









