When cast on an edged (piercing or slashing) weapon, it increases the critical hit range of that weapon. Thus the player can score a critical hit if the attack slide result is a natural 19 or 20. This scroll has no effect on blunt weapons or edged weapons which already have an expanded crit range. The effect lasts until the end of the room.
6 units
Deals 8 damage as Shock to all monsters. There is no saving throw to mitigate damage.
Deals 12 points of Sacred damage to one target. There is no saving throw to mitigate damage.
Deals 12 damage as Shock to the target. There is no saving throw to mitigate damage.
If the puzzle in the room has been correctly solved, heals every person in the party 3 points of damage. It does not function in rooms without a puzzle nor in rooms with a puzzle that has not yet been solved. It can function in a combat room if that room also has a puzzle that’s been correctly solved.
Note: Skill tests are not puzzles.
Adds +4 to the caster’s AC for the entire adventure. It must be turned in to the coach while the party card is being filled out.
Deals 10 points of damage as Force to target. There is no saving throw to mitigate damage.
Dispels and/or prevents further effects of mind control magic or similar effects on targeted character for the entire room.
Note 1: This spell affects a single individual, not the whole party.
Note 2: This spell may only be cast on a party member–it may not be cast on a monster.









