Once per room, grants immunity to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This shirt does not mitigate HP damage caused by Undead Touch Attacks.
6 units
Grants immunity to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This item does not mitigate HP damage caused by Undead Touch Attacks. This token must be turned in to use, takes one round to apply, and lasts until the end of the room.
This potion must be used proactively to prevent Undead Touch Attack effects. It cannot be used after the fact to remove Undead Touch Attack effects.
If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.
If a variable-effect token is being used to gain Treasure Chips, Sandals of Humble Reward will not stack with it. E.g., if the Amulet of Wonder‘s effect for that year increases Treasure Chips gained, Sandals of Humble Reward and Amulet of Wonder can’t be equipped by the same character.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons). If wearer is a paladin or a fighter (either), they gain a total of +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons)
This item equips in the Waist slot.
Single-target damage-scrolls (not Spells, Spells “cast as a scroll”, nor non-Scroll items) cast by the wearer deal +3 Damage.
These spectacles have no effect on scrolls that do not deal HP damage.
These spectacles have no effect on scrolls that as written can affect more than one target, even if there is only one eligible target. I.e., if the scroll says it can affect more than one target, this item doesn’t affect it.
Inflicts 10 points of Acid damage on a single target. If there are other eligible targets in the room, they each suffer 5 points of Acid damage. The victim gets no saving throw to mitigate the damage, but if the victim is resistant/immune to Acid that will be factored in.
Deals 10 damage as Acid to the target. There is no saving throw to mitigate damage.
The caster is constantly teleported a few feet in a random location every few seconds, making the caster harder to hit in combat. Before making an attack roll, would be attackers must roll a d20 to determine if they can hit the caster. If the result of that roll is 1-10, that attack roll can be made. If the result was 11-20, the caster cannot be hit that round.
This effect operates much like the spell mirror image.
Deals 8 damage as Shock to target. There is no saving throw to mitigate damage.









