Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level) and –1 to AC
6 units
Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and +2 to Will Saving throws.
2 of 20 “Stalker” tokens
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and +2 to Reflex saves
3 of 20 “Stalker” tokens
Reduces Darkrift damage inflicted upon the character by 10. The effect of this Ioun Stone stacks with that of the Ioun Stone Topaz Trilliant.
Adds +1 to AC and Ranged damage inflicted on the user is reduced by 1 point per attack/effect
Remember: “Ranged” is an umbrella term that includes both missiles (physical items propelled through the air) and spells that require an attack slide, but excludes spells that do not require an attack slide.
For each charge expended, this ioun stone will absorb one zero, first, second, or third level spell cast (not a scroll, magic item, or anything not emanating directly from the caster) at the user. When all three charges have been expended, the stone becomes lifeless and will no longer function.
The actions of this ioun stone are controlled by the will of the character. If the character chooses not to expend a charge,
Healing potions consumed by the wearer heal +2 HP.
The bonus healing from this item does not stack with other consumable-healing-bonus items.
Heals the owner (not another character) of the lamp up to 10 points of Fire damage. No other damage type can be healed by this lamp.
Activating this lamp requires a Standard Action.
The effect from a Lamp of the Marid may only be used once per game, even if you possess multiple Lamp of the Marid tokens.
Unused healing cannot be “banked” for later use. E.g., if you healed only 5 points of Fire damage in round 1,