6 units
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and the wearer is immune to Retribution Damage against attacks from Accursed monsters.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g.,
If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.
If a variable-effect token is being used to gain Treasure Chips, Gloves of the Raider does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Gloves of the Raider and ___ of Wonder can’t be equipped by the same character.
All the wearer’s Melee weapon attacks gain +1 To Hit, and all Ranged attacks made by the wearer suffer -1 To Hit.
Melee attacks made by the wearer gain +1 To Hit and adds +2 to Reflex saving throws.
When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.
This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.
Allows the wearer to see in non-magical darkness
Note: These goggles do not have any effect in magical darkness.
When the wearer attacks with a sling, gain +2 To Hit. It does not affect any form of attack other than slings. It affects Sling Staff attacks, but only when used to make a missile attack.
After taking a Standard Action to consume, damage from the next melee attack to hit the user will be reduced by up to 16 points. Once any amount of damage has been mitigated, the effect fades–even if less than 16 points of damage was negated. The effect from this item affects only one successful melee attack against the consumer, even if the attacker can make more than one attack per round. The effect from this item dissipates when the consumer moves into the next room–even if the consumer was not struck by a melee attack.









