3 units
Adds +1 to AC and grants 3 points of Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,
Grants 1 point of Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),
Healing Spells (not scrolls, wands, or items) cast by the wearer heal +1 HP.
If the Spell can affect more than one target, the caster gets a pool of 1 healing to allocate on an eligible target.
Damage Spells (not scrolls, staves, wands, or items) cast by the wearer deal +2 damage.
If the Spell can affect more than one target, the caster gets a pool of 2 damage to allocate among eligible targets–not +2 damage per target.
Grants the ability to breathe underwater. It does not grant the ability to talk or utter verbal components necessary to release the magic in a scroll or cast a spell.
Adds +1 to Strength (thus, depending on initial Strength score, either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons)
Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)









