3 units
The wearer is able to affect critical hits on Elementals and Elemental-based creatures. It also allows rogues to perform a sneak attack on Elementals and Elemental-based creatures. (Many Elementals have no “vital” areas and are normally immune to critical hits and sneak attack bonuses.)
Ranged (physical or spell) damage inflicted upon the character is reduced by 1. It has no effect on melee damage.
While wielding a 2-handed weapon, Melee attacks made by the wearer deal +2 Damage.
Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level) and suffer –1 to AC
Adds +4 to max HP
If the wearer is a dwarf fighter, gain an additional +1 to max HP for a grand total of +5 to max HP.
The wearer cannot become affected by the Diseased condition. This item does not prevent Disease-based HP damage, only the Diseased condition.
Diseased Condition: Disease can deal HP damage (though not always), but if you fail a saving throw for Disease, under certain conditions, there may be repercussions. Simply taking Disease damage won’t trigger this condition. It must be the result of a special attack that causes this condition and you must fail the save.









