1 unit
Equipping these enchanted arm guards allows the wearer to use slashing weapons (e.g., axe or sword) while the character is underwater. They have no effect above water.
Equipping these enchanted arm guards allows the wearer to use blunt weapons (e.g., hammer or mace) while the character is underwater. They have no effect above water.
Wielder gains +2 To Hit with melee attacks only–including melee attacks made with the horn itself. This item may only be held in the melee offhand slot. (It cannot be equipped in the ranged offhand slot.) Monks & rangers (not any other class) may wield it as an offhand melee weapon.
non-magical weapon
Note: There are two different tokens called Brawler’s Mug. This one is Common and the other is Rare. The Rare Brawler’s Mug is not a weapon and can only be held in the offhand.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.









