All scrolls carried by the possessor of this tube are protected from damage as long as the scrolls remain in the tube. If the possessor of this case becomes petrified, all the carrier’s possessions–including this case and its contents–become petrified as well.
1 unit
All scrolls carried by the possessor of this tube are protected from damage as long as the scrolls remain in the tube. If the possessor of this case becomes petrified, all the carrier’s possessions–including this case and its contents–become petrified as well.
The wearer can trod upon lava without fear of falling in. These boots do not afford any protection from heat (Fire damage) emanating from the lava, but the boots themselves cannot be damaged by lava.
Adds +1 to Reflex saving throws.
Allows the wearer to walk on mud as if it were solid ground.
Wearer is immune to slips and falls while on natural surfaces. They have no effect on cut stone or any kind of finished surface.
Serving as a reserve air supply, this small container will allow the user to breath air in a water filled environment. However, the bottle must be held to the user’s mouth which takes up the use of one hand. The bottle’s effect lasts for one room.
Note: The ability to breath underwater does not also grant the ability to talk or utter verbal components necessary to release the magic in a scroll or cast a spell.
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
Note: This cheap rum is way too low proof to make a Molotov Cocktail
Worn on the wrist of a monk when making flurry of blows attacks, what would normally be armor becomes an offensive weapon. The token is placed in one of the monk’s combat sliders but both sliders are still used per normal open handed combat. If a player possesses two of these items, both may be used in the open handed sliders.
Worn on the wrist of a monk when making flurry of blows attacks, what would normally be armor becomes an offensive weapon. The token is placed in one of the monk’s combat sliders but both sliders are still used per normal open handed combat. If a player possesses two of these items, both may be used in the open handed sliders.
The damage wheel includes 4 points of Poison, which will be deducted if the victim is immune to Poison.









