1 unit
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
When this bitter herb is consumed the player may re-attempt a failed saving throw vs. poison. It can only be used one time per person per room.
Note: Only one poison saving throw re-roll is allowed per person per room. E.g., if a poisoned character possesses both Anti-toxin and Belladonna, only one–not both–of those items could be used by that character to re-roll the poison saving throw.
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and -1 to Reflex saving throws
Wearer gains +4 to Reflex saving throws when climbing, including while climbing ropes, ladders, walls, cliffs, etc.
Wearer deals +1 damage as Sacred when making missile attacks
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.









