When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Force damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.
Force
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Force damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Force damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Force damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.
Deals 4 damage as Force to the target
Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.
General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we felt that unlimited-use wands were not the ideal path going forward. Starting at Origins 2019, all wands became consumable, but wands no longer have a fixed number of charges.
Deals 2 damage as Force to the target
Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.
General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we felt that unlimited-use wands were not the ideal path going forward. Starting at Origins 2019, all wands became consumable, but wands no longer have a fixed number of charges.
Deals 7 damage as Force to the target
Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.
General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we felt that unlimited-use wands were not the ideal path going forward. Starting at Origins 2019, all wands became consumable, but wands no longer have a fixed number of charges.
Deals 4 damage as Force to all monsters. There is no saving throw to mitigate damage.
Deals 6 damage as Force to the target. There is no saving throw to mitigate damage.
Deals 2 damage as Force to all monsters. There is no saving throw to mitigate damage.
Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.
General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,









